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Star wars rebellion icons upside down
Star wars rebellion icons upside down








star wars rebellion icons upside down star wars rebellion icons upside down

Lamp break: breaks the lamp of whoever is given the card.

star wars rebellion icons upside down

You can then inform the other players what it is, but you are not allowed to show them! (So, feel free to lie about it if you want). The map cards: this lets you pick up any of the goal cards and look at them.If you choose to play an action card instead of a path card then you place the card either in front of yourself, or the player you are playing it on. The role cards are shuffled with the one that was left to one side and everyone receives a new role, again, placing the remaining card to one side face down. The game is played over 3 rounds, after each, the goal cards are mixed up and re-laid. Or if the saboteur(s) have done their job efficiently, and successfully made the gold-diggers run out of cards, thus stopping them from reaching the gold. The round ends if the gold-diggers have reached the gold. Play continues with the same rules as before, play a card or pass and discard a card face down. If the deck runs out, then no more cards are drawn. OR pass the turn by discarding a card face down.Īfter you have done one of these actions, you then draw a card from the draw pile and end your turn.On your turn, there are only 3 options for you: Roll dice, pick straws, whoever won the last game played, most handsome, most sleep-deprived: whatever works!īy now everyone will have been dealt their starting hand, and a secret role card. There is no specific rule on who goes first, so pick a method that suits you best. So, all the prep-work and setup are done and dusted, lets get into the main event! That might of all seemed like a lot to take in, but rest assured, it is an extremely easy process. You can safely shuffle the path cards and equipment cards together to form the draw pile. It has a ladder in the middle and is double-sided for ease of sight. Brownback: The three-goal cards look like the standard path cards only two will have coal in the middle, and one will have gold in the middle.Greyback: The path cards and the equipment cards.Yellowback: The gold cards which will be left to one side until the end of each round.These have the gnomes, sorry, dwarves on them. This is more easily done if you turn all the cards upside down as they all have different coloured backs. They are very easily distinguishable so do not worry that there are no words on the cards. Separate the cards into the different types. Preparation for this game is remarkably simple. I am going to teach you how to play Saboteur. But what if your friend is also your enemy? Light your lamp and come a little closer. Keep your friends close, keep your enemies closer, goes the famous retort.










Star wars rebellion icons upside down